PlayStation 5

Today a new report confirms a PlayStation 5 Pro is coming while offering more details about the console. Developers are apparently already being asked to ensure PS5 Pro games are compatible, highlighting ray-tracing improvements.

According to rumors, the PS5 Pro has a powerful GPU and a slightly faster CPU mode. It is codenamed Trinity. With the Pro model, you can now play games with ray tracing enabled or achieve higher resolutions and frame rates.

In alleged documents outlining the new console’s features, GPU rendering should be 45% faster than on the non-Pro PS5. To improve ray tracing, the GPU will be larger and use faster memory. According to the documents mentioned above, Sony uses a “more powerful ray tracing architecture.”

PS5 Pro should be understood as a high-end version of the PS5, implying that the ‘vanilla’ version will remain available after the release of the clearly more expensive Pro. In order to support both, Sony wants developers to have a single package.

From August onwards, Sony wants all games submitted for certification to be PS5 Pro-compatible, and developers can already order test kits. According to the previous rumor on the matter, the game should be released before the holiday shopping season.

Specs:

It will use the same CPU as the non-Pro PS5, but it will have a higher clock speed – 3.85 GHz. It’s about 10% more than the regular console at 3.5 GHz. Additionally, the higher clock mode also demands more power from the CPU, so the GPU gets less – the GPU will be downclocked by about 1.5% in this mode.

Compared to the PS5, the Pro’s memory bandwidth will be 576GB/s, and the memory system should also be marginally more efficient. On the PS5 Pro, games will be able to use an additional 1.2GB of system memory, for a total of 13.7GB (up from 12.5GB on the existing version).

A “custom architecture for machine learning” is also included with the PS5 Pro, which supports 300TOPS of 8-bit computation. PlayStation Spectral Super Resolution (PSSR) upscaling solution will use about 250MB of memory and introduce around 2ms of latency when upscaling 1080p to 4K, and Sony is working on supporting 8K resolutions.